Maren Awiszus is a PhD candidate at Leibniz University Hannover in Germany, advised by Prof. Bodo Rosenhahn. Her research is focused on content generation with machine learning, especially neural networks such as Generative Adversarial Networks (GANs). Recently, she published her first paper on level generation in Super Mario Bros., which won the best student paper award at AIIDE 2020. This workshop will be of particular relevance to further her research and gain experience as part of the organization team. She has experience as an author, attendee and reviewer for workshops on conferences such as CVPR, ICCV and AIIDE. She holds a Master’s Degree in electrical engineering from Leibniz University Hannover.
Jialin Liu is a Research Assistant Professor at the Department of Computer Science and Engineering, Southern University of Science and Technology (SUSTech), Shenzhen, China. Her research interests include optimisation and learning under uncertainties, procedural content generation and evolutionary computation. She has co-authored 50 peer reviewed research publications. Jialin is an Associate Editor of the IEEE Transactions on Games and the Chair of the Games Technical Committee of the IEEE Computational Intelligence Society. She was the Program Co-Chair of the 2018 IEEE Conference on Computational Intelligence and Games.
Christoph Salge is a Senior Research Fellow at the University of Hertfordshire, currently working on using intrinsically motivated AIs for various applications, such as evaluating procedural content generation in Games. In general, he is interested in the principles that adapt intelligence in general, and how to formalize them computationally. Of particular relevance to this workshop is his work on intrinsically motivated behaviour generation where he showed how coupled empowerment maximisation can create generic supportive or antagonistic game companions (best paper award at CIG2018). He is also one of the organizers of the GDMC AI Settlement Generation Challenge in Minecraft. He has also worked in the perception of intrinsically motivated robots in HRI. He has authored over 50 peer reviewed research publications, in conferences such as COG, FDG, Alife, IROS, CHIPlay and journals such as PRE, PlosOne, Entropy and Frontiers. He is an associate editor of Adaptive Behaviour. He has received a MSCA Fellowship from the European Commission. He holds a Phd from the University of Hertfordshire in Information Theoretic Models of Social Interaction and a Diploma in Computer Science from the Braunschweig Institute of Technology.
Anurag Sarkar is a PhD candidate in the Khoury College of Computer Sciences at Northeastern University, advised by Seth Cooper. His research focuses on using machine learning for procedural content generation and game design. He has been involved with conferences (and associated workshops) such as FDG, AIIDE, COG, CHI and CHI Play as an author, attendee and reviewer and has also served as a reviewer for the IEEE Transactions on Games journal.
The PCG workshop has a long-standing tradition for rotating its organizers in order to ensure that a bigger part of the community is engaged and represented. The PCG workshop steering committee tries to make sure that this rotation is successful every year. The steering committee consists of: Mike Cook, Antonios Liapis, Gillian Smith, Julian Togelius, Jim Whitehead.