Riemer van Rozen.
Riemer van Rozen is a Postdoctoral Researcher at at the Software Analysis and Transformation (SWAT) group of Centrum Wiskunde & Informatica (CWI), Amsterdam, The Netherlands. Since 2011 he has collaborated with industry in several applied research projects on languages and tools that speed-up game development and improve software quality. His research focuses on generic solutions for domain-specific languages and live programming environments in general, and automated game design in particular.
Konstantinos Sfikas is a PhD student at the Institute of Digital Games, University of Malta, advised by prof. Antonios Liapis and prof. Georgios N. Yannakakis. His research is focused on the application of Evolutionary Computation and Quality-Diversity on design-related problems, such as Level Design for Games and Architectural Design. Part of his research is conducted in the context of PrismArch, a research project that brings together researchers and partners from the Architecture, Engineering and Construction (AEC) industry in building a VR-based and AI-assisted platform that enhances cross-disciplinary cooperation.
Asiiah Song is a PhD student at the University of California, Santa Cruz, advised by prof. Jim Whitehead. Her research is focused on the exploration of computational creativity in multi-agent systems, with a particular interest in what creativity means from a AI program’s point of view. Her past work includes procedural generation of cards, maps, and recipes.
Rodrigo de Moura Canaan
Amy K. Hoover
Peter A. Mawhorter
Diego Perez Liebana
Georgios N. Yannakakis
The PCG workshop has a long-standing tradition for rotating its organizers in order to ensure that a bigger part of the community is engaged and represented. The PCG workshop steering committee tries to make sure that this rotation is successful every year. The steering committee consists of: Rafael Bidarra, Mike Cook, Antonios Liapis, Jialin Liu, Gillian Smith, Julian Togelius, Jim Whitehead.