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PCG Workshop

THE 13TH WORKSHOP ON PROCEDURAL CONTENT GENERATION (PCG2022)

Workshop Schedule

All times are Athens, Greece (GMT+3)


September 5th, 2022

TimeslotPaper
10:00-10:20"The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning" 
Ziqi Wang, Jialin Liu and Georgios N. Yannakakis
Full paper | Presented in person
10:20-10:40"miWFC - Designer empowerment through mixed-initiative Wave Function Collapse" 
 Thijmen S. L. Langendam and Rafael Bidarra
Full paper | Presented in person
10:40-11:00"A General-Purpose Expressive Algorithm for Room-based Environments" 
Konstantinos Sfikas, Antonios Liapis and Georgios N. Yannakakis
Full paper | Presented in person
11:00-11:30Coffee Break 1
11:30-11:50"TropeTwist: Trope-based Narrative Structure Generation" 
 Alberto Alvarez and Jose Font
Full paper | Presented in person
11:50-12:10"Debugging Procedural Level Designs with Mental Maps" 
 Riemer van Rozen, Georgia Samaritaki and Joris Dormans
Position paper | Presented in person
12:10-12:30"Mutation Models: Learning to Generate Levels by Imitating Evolution" 
Ahmed Khalifa, Michael Green and Julian Togelius
Full paper | Presented in person
12:30-13:00Coffee Break 2
13:00-13:20"Learning Controllable 3D Level Generators" 
Zehua Jiang, Sam Earle, Michael Green and Julian Togelius
Full paper | Presented in person
13:20-13:40"A Procedural Model for Diverse Tree Species" 
Rama Hoetzlein
Full paper | Presented remotely
13:40-14:00"Procedural Game Level Design to Trigger Spatial Exploration"
Pedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao and Christos Mousas
Full paper | Presented remotely
14:00-15:00Lunch Break
15:00-15:20"Representing Exploration in Metroidvania Games: A demo of the 'exploration' Python library"
 Peter A. Mawhorter, Indira Ruslanova and Ross Mawhorter
Demo paper | Presented remotely
15:20-15:40"The Randomizer Community does Procedural Content Generation Research"
Ross Mawhorter, Peter A. Mawhorter and Adam Smith
Position paper | Presented remotely
15:40-16:00"Entropy Lost: Nintendo’s Not-So-Random Sequence of 32,767 Bits"
 Trang Ngo and Aaron Williams
Full paper | Presented remotely