Timeslot
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10:30- 10:50 | Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMsKaijie Xu and Clark Verbrugge |
10:50 - 11:10
| Exploring the Possibility Space of 1 Billion SpellsOliver Whthington |
11:10 - 11:30
| Conversational Interactions with Procedural Generators using Large Language Models Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Alejandro Montoreano, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan and Zosia Trela |
11:30 - 11:50
| Stuck in the Middle: Generating Levels without (or with) Softlocks Seth Cooper and Mahsa Bazzaz |
12:00 - 13:00 | Lunch Break |
13:00 - 13:20
| Level Generation with Constrained Expressive RangeMahsa Bazzaz and Seth Cooper |
13:20 - 13:40
| Analysis of Uncertainty in Procedural Maps in Slay the SpireMahsa Bazzaz and Seth Cooper |
13:40 - 14:00 | Towards Didactics-Driven Development of Educational GamesAnders Bouwer and Riemer van Rozen |
14:00 - 14:20
| Diverse Level Generation via Machine Learning of Quality DiversityKonstantinos Sfikas, Antonios Liapis and Georgios N. Yannakakis |
14:20 - 14:40
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Maintenance in Procedural Level Design: Lessons from Ludoscope Daria Protsenko, Joris Dormans and Riemer van Rozen |
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