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PCG Workshop

THE 16TH WORKSHOP ON PROCEDURAL CONTENT GENERATION (PCG2025)

Workshop Schedule

 Timeslot  
Paper
9:20- 9:40

Towards Generating Surprising Content in 2D Platform Games

Chandranil Chakraborttii and Lucas Ferreirra

9:40 - 10:00

Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels

Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis and Amy K. Hoover

10:00 - 10:20

Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments

Colan Biemer and Seth Cooper

10:30 - 11:00

Coffee Break

11:00 - 11:20

The Puzzle Forecast: Tutorial Analytics Predict Trial and Error

Dennis Vet and Riemer van Rozen

11:20 - 11:40

Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC

Shaad Alaka and Rafael Bidarra

11:40 - 12:00

A Framework to Even-Out Racetrack Bias

Mirkamil Majid and Roger Crawfis

12:00 - 12:20

Experiments in Motivating Exploratory Agents

Bobby Khaleque, Mike Cook and Jeremy Gow

12:30 - 14:00

Lunch

14:00 - 14:20

"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Younès Rabii and Michael Cook

14:20 - 14:40

Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels

Seth Cooper and Mahsa Bazzaz

14:40 - 14:50

AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures

Alexey Tikhonov

14:50 - 15:00

Translating Between Game Generators with Asterism and Ceptre

Cynthia Li and Joseph Osborn

15:00 - 15:30

Coffee Break

15:30 - 16:30

Flash Pitch

16:30 - 17:00

Closing Ceremony + Feedback