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PCG Workshop

THE 16TH WORKSHOP ON PROCEDURAL CONTENT GENERATION (PCG2025)

Workshop Schedule

 Timeslot  
Paper
10:30- 10:50

Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs

Kaijie Xu and Clark Verbrugge

10:50 - 11:10

Exploring the Possibility Space of 1 Billion Spells

Oliver Whthington

11:10 - 11:30

Conversational Interactions with Procedural Generators using Large Language Models

Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Alejandro Montoreano, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan and Zosia Trela

11:30 - 11:50

Stuck in the Middle: Generating Levels without (or with) Softlocks

Seth Cooper and Mahsa Bazzaz

12:00 - 13:00

Lunch Break

13:00 - 13:20

Level Generation with Constrained Expressive Range

Mahsa Bazzaz and Seth Cooper

13:20 - 13:40

Analysis of Uncertainty in Procedural Maps in Slay the Spire

Mahsa Bazzaz and Seth Cooper

13:40 - 14:00

Towards Didactics-Driven Development of Educational Games

Anders Bouwer and Riemer van Rozen

14:00 - 14:20

Diverse Level Generation via Machine Learning of Quality Diversity

Konstantinos Sfikas, Antonios Liapis and Georgios N. Yannakakis

14:20 - 14:40

Maintenance in Procedural Level Design: Lessons from Ludoscope

Daria Protsenko, Joris Dormans and Riemer van Rozen