Timeslot
| Paper
|
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9:20- 9:40
| Towards Generating Surprising Content in 2D Platform GamesChandranil Chakraborttii and Lucas Ferreirra |
9:40 - 10:00
| Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG LevelsArash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis and Amy K. Hoover |
10:00 - 10:20
| Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level SegmentsColan Biemer and Seth Cooper |
10:30 - 11:00
| Coffee Break |
11:00 - 11:20
| The Puzzle Forecast: Tutorial Analytics Predict Trial and ErrorDennis Vet and Riemer van Rozen |
11:20 - 11:40
| Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFCShaad Alaka and Rafael Bidarra |
11:40 - 12:00
| A Framework to Even-Out Racetrack BiasMirkamil Majid and Roger Crawfis |
12:00 - 12:20
| Experiments in Motivating Exploratory AgentsBobby Khaleque, Mike Cook and Jeremy Gow |
12:30 - 14:00
| Lunch |
14:00 - 14:20
|
"Hunt Takes Hare": Theming Games Through Game-Word Vector TranslationYounès Rabii and Michael Cook |
14:20 - 14:40
| Literally Unplayable: On Constraint-Based Generation of Uncompletable LevelsSeth Cooper and Mahsa Bazzaz |
14:40 - 14:50
| AutoVyaz: Automating the Formation of Slavic Calligraphy LigaturesAlexey Tikhonov |
14:50 - 15:00
| Translating Between Game Generators with Asterism and CeptreCynthia Li and Joseph Osborn |
15:00 - 15:30
| Coffee Break |
15:30 - 16:30
| Flash Pitch |
16:30 - 17:00
| Closing Ceremony + Feedback |